Posts Tagged ‘tutorial’

New Algorithmic Art and a Processing Tutorial

Monday, January 30th, 2012

Aftermath Digital Painting
Aftermath Digital Painting, 32 x 16 inches

All in all this has been a very good day. It started too early when my alarm went off at 6:00am. While fixing my son’s lunch, I hit upon the following limerick, a testament to having gotten too little sleep (I didn’t go to bed till after 1:00am):


My alarm goes off at six o’clock
It always comes as quite a shock
There in bed I wish to lay
But I have to rise and face the day
Gee I hope I don’t get artist’s block

Seeing my son off to school and with coffee in hand I settled in at the computer. I began by putting the finishing touches on the web pages for my series of five works of algorithmic art titled Cubic Disarray. Fortunately most of the work was done for me by a program I wrote to fill in a skeleton art gallery web page with the relevant data from a control file. This program also produces the XML entries for my sitemap.xml and newsfeed.xml files. The five works in the Cubic Disarray series are:

Cubic Disarray: Division algorithmic art
Cubic Disarray:
Division

Cubic Disarray: Bisection algorithmic art
Cubic Disarray:
Bisection

Cubic Disarray: Impending Unity algorithmic art
Cubic Disarray:
Impending Unity

Cubic Disarray: Point of Radiance algorithmic art
Cubic Disarray:
Point of Radiance

Cubic Disarray: Turbulence algorithmic art
Cubic Disarray:
Turbulence

When I decided yesterday that I was going to add these to my web site and make them available for purchase, I knew that I wanted to give credit to Georg Nees, whose work Schotter was the inspiration for my series. My idea quickly snowballed out of control. My first impulse was to just give a line of credit on each page. My next impulse was to create a web page dedicated to Schotter (German for gravel). I then decided to write a program using Processing that would recreate Schotter. Once I had the program written, it seemed only natural to turn it into a tutorial.

This morning I finished work on the tutorial and published it, along with the Cubic Disarray series to my web site. Included in the tutorial are a side by side comparison of Nees’ original Schotter and the Processing recreation. If you are a Processing user or are just curious to learn about algorithmic art, then check out my Georg Nees, Processing, and a Schotter Tutorial

In other good news I heard from an art gallery in Chicago today that is interested in my art. Hopefully we’ll be a good match for each other. Right now some of my space art is being exhibited and is available for purchase from Paper Crown Gallery located in Arlington Heights.

Lastly and best of all I completed two digital paintings today. Now one of these, titled City Lights, I started today and finished today. The other painting, titled Aftermath, I only finished today. Believe it or not I actually began this piece in April 2009 and last worked on it in April 2009. For almost three years this piece sat collecting electronic dust before I quite by accident rediscovered it earlier today. At 16 x 32 inches, Aftermath is one of my larger pieces and I have used it to illustrate this post.

So today was definitely a day without artist’s block. But who knows what tomorrow holds.

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Tutorial on Recursion Published in CMD Journal

Wednesday, June 15th, 2011

CMD Journal cover
CMD (Computational Media Design) Journal cover

This spring it occurred to me to write an article about recursion for my Artsnova web site. I must confess that I really haven’t put any of my recursively created algorithmic art on my web site or made it available for sell but as a programming artist, I find the concept of recursion fascinating. The principal interest for me is in the creation of the program that creates the art. In other words, what excites and interests me most is the act of creating the recursive algorithm. The article/tutorial was to be one in a three part serious about the three "R’s" of algorithmic art: Random Numbers, Recursion, and Repetition. The tutorials were to be written using the Processing platform rather than C++ as Processing seems to have broader appeal to programming artists and is simpler to learn for people new to the field.

Shortly after completing the recursion tutorial I learned of a new magazine being published: CMD (Computational Media Design) Journal. From the CMD Journal website comes the following description of the publication:

THIS IS WHY WE’RE HERE
We are interested in the exploration of the intersections of art, design and computer science to encourage new ways of seeing, thinking and creating in order to empower and inspire inventive, innovative and creative research, artistic and design practices.

THIS IS WHO WE ARE
CMD Journal is an educational magazine about computational media design. The magazine was started by Marjan Eggermont and Laurel Johannesson in 2010 both to learn more about and to become a forum for this relatively new field.

Rather than publishing the article/tutorial on my web site, I decided to submit it to CMD Journal. I’m pleased to say that my submission was accepted and appears in issue 2 of the magazine, which is now available online.

Click here to access the current issue of CMD Journal

I did have to do some trimming of the tutorial in order to have it fit within the submission word limit. Now on my long list of to-do items is an entry to create an expanded version of the tutorial to use for my three "R’s" of algorithmic art set of tutorials.

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